Re-Review: Team Titans #1-24
Source (purchased/given/borrowed/the wife's): purchased
Date Purchased: monthly from around July 1992 - July 1994
Original Review: N/A
Thoughts/Memories/Remembrances: I recall enjoying Team Titans a lot, but then I recall enjoying most '90's comics a lot. My tastes have become more discerning since then. What I remember liking about the series is how it tied into Armageddon 2001 (only now remembering the New Titans Annual from that crossover is where the main characters were spawned), the series that I first really noticed Phil Jimenez's art, and having the really cool concept of dozens of 6-man teams displaced across the time stream as they went back in time to stop a tyrant and make a better future.
ReReview:
Wow... um, where to start? Team Titans, quite frankly, is a bloody mess at best, an utter crap-fest at worst, and didn't have a hope in hell of being a very strong book from the get-go. In the era of multiple covers (spawned by X-Men #1), an interesting gimmick kicked off the series: five different first issues, each with the same main story, but also each with it's own 16-page biography story of one of the lead characters from the team, each illustrated by a bankable artist like Adam Hughes or Kerry Gammill. The idea was solid, give the reader something worth obtaining the variants over (and at no extra cost), however, the origin stories they were revealing were awkward, far-fetched (for comic-book standards) and rather dull. Where the world of Armageddon 2001 (which I remember only with rose-colored glasses) that spawned the Teamsters was an intriguing alternate future, Team Titans veered into a dull and pocketed part of that future, where a character named Lord Chaos acts as despotic ruler of a megacity (that looks not unlike the Los Angeles of, say, Demolition Man) and is the Monarch's chief rival.


























